Collapsi Shift Video Available Now!
I am happy to share a tutorial video for Collapsi Shift! This is a rule variant that requires players to shift the row or column that they ended their turn on one space in either direction.
The shifting rule is the result of testing a few different ideas for cards that move around the board. Originally, I tried having cards that were magnetic in the sense that they would be attracted to other cards on the grid. Once gaps formed in the grid, magnetic cards would move on their own, in a sense. Movement rules became far too fiddly, so I abandoned the idea. I needed a way to make card movement smoother, and I wanted both players to have the ability to shift the board. It hit me, why not let players shift on every turn? Moving individual cards ended up being pretty lame, but moving whole rows or columns worked out very well. After some thorough playtesting, the shifting rule quickly became my favorite way to play.
What's left on my to-do list:
- establish a scoring system
- update the rule book with thorough explanations of the rule variants
- create a video for the 3 & 4 player game and 6x6 board
- continue development of the 3d print
- solo mode!
Get Collapsi
Collapsi
be the last player able to move around a collapsing grid
Status | Released |
Category | Physical game |
Author | Riffle Shuffle & Roll |
Genre | Card Game |
Tags | Board Game, maze, Print & Play, Tabletop, Two Player |
More posts
- Scoring System to Be Added!1 day ago
- Collapsi News! Here is what's coming!10 days ago
- Solo Rules Removed Until Further Notice12 days ago
- Solo Collapsi Available Now & Rules Update23 days ago
- Bigger Board and More Players (sort of)!29 days ago
- Jumping the Gun on 3 and 4 Player36 days ago
- Collapsi is Ready to Play!45 days ago
Comments
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Have you thought about shifting with rotation, not to hog the table? i.e. shift and then move the farthest card to the end, thus not creating holes. It is a different beast, I understand, but I was wondering if you've considered it and even tested it?
I have played this way. It was okay, but I didn't think it was as fun. ☺️
It did work just fine though! I refer to that version as Conveyor because I imagine the cards themselves wrap around the board like they are on a conveyor belt.
I love the Shift variant, it's the layer of complexity and strategy that I think Collapsi needed. Now it's not just a game of trying to find the most optimal path and surviving until the opponent runs out of moves, it's also about creating new paths or blocking your opponent and disrupting their plan.
It would also be cool to have "Shifting Puzzles" on the Solo mode where you have to shift a row/column each turn to be able to solve the puzzle.
I just want to point out that puzzles—by their very nature—must always be solvable! And that will never be the case with Shift.
I am very happy to hear you enjoy the Shift rule! I like the idea of a shifting puzzle game too. I would like to figure out a way for it to work.
A very interesting concept for the rules. Could you specify which game variant this applies to: 4x4, 6x6, or both? My question is based on the fact that the game board is variable and can double in size during the game from the initial 4x4 or 6x6 matrix. As I have already written in my posts in other threads, with the 4x4 board, I have only managed to collect all 14 cards against the AI in very few cases, when only the last two remained, which is 7 rounds. Most of the time, the game ends on average in the 5th or 6th round, sometimes even earlier. It also depends on the quality of the player.
If the rule about moving a column or row after each turn is understood this way, then I am interested in how many rounds the game ends on average with two players on a 4x4 board. In general, each game is very short.
When I first noticed the variant of a moving board after each move in your rules, I could imagine it on a 4x4 board, where a row or column would move after each move, but the size of the 4x4 board would remain unchanged. A card that left the 4x4 matrix after being moved would be inserted into the same row or column on the other side, so the 4x4 matrix would remain intact.
I'll try playing your variant with my girlfriend, but we'll need a bigger table for that :-)
I have played with both the 4x4 and 6x6. 6x6 was fun but a real table hog. 4x4 is my go-to. With smaller tiles or cards, the 6x6 will be far more manageable.