Jumping the Gun on 3 and 4 Player
In short, I want to develop a three and four player rule set for Collapsi. I have been working over the past few days to get those rules finalized, and I have learned a valuable lesson... I need to slow down.
My initial thought was to simply extend the deck to include 5's, 6's, 7's, and 8's for the larger 5x5 and 6x6 grids. I did this with haste relying on some feedback I received from people who were already playing with different formats for the game. I needed to rely on this because I do not have three or four people on hand to help me test ideas. In my mind, I was sure the extended deck would be fine. It wasn't.
With the help of a new contributor to the game's development, I was able to start playing against a computer opponent on the larger grids... and I quickly discovered that the higher number cards are actually pretty terrible. 7's, and especially 8's allow you to reach almost any square at any time. They only become interesting during the end game when movement is more limited. They are also a real pain in the rear because you have to count out your moves, and the analysis paralysis of determining where you want to go is real.
Something else that drove the idea of using the higher ranking cards was that I wanted the game to be playable with a single deck. Sure, players could say "5's are actually 1's, 6's are actually 2's" and so on, but that's pretty lame. I think the solution lies in grabbing a second deck and using its 1's, 2's, 3's, and 4's. Not only will this work for the 3 and 4 player game, but it gives players the option to play on bigger boards at a two player count as well.
So what's next? What are my action steps?
- The 3 and 4 player rules have been removed from the pdf until further notice
- Spend some serious time diving into playing with larger player counts and larger boards
- Get a browser version of the game playable here on Itch.io
- Brainstorm what a produced edition of the game might look like
- acrylic tiles and stones? cardboard tiles and plastic pawns? playing card stock?
- theme?
There is also the solo version of the game that I have mentioned. It is basically done and ready to release... however... I am waiting on one more element to be completed before I release the rules.
Files
Get Collapsi
Collapsi
be the last player able to move around a collapsing grid
Status | Released |
Category | Physical game |
Author | Riffle Shuffle & Roll |
Genre | Card Game |
Tags | Board Game, maze, Print & Play, Tabletop, Two Player |
More posts
- Scoring System to Be Added!28 days ago
- Collapsi Shift Video Available Now!29 days ago
- Collapsi News! Here is what's coming!36 days ago
- Solo Rules Removed Until Further Notice39 days ago
- Solo Collapsi Available Now & Rules Update49 days ago
- Bigger Board and More Players (sort of)!56 days ago
- Collapsi is Ready to Play!71 days ago
Comments
Log in with itch.io to leave a comment.
Just played a few rounds with my girlfriend and really enjoyed the simplistic, clever gameplay. It's so quick and easy to teach, and to learn, and the strategies develop naturally. I think a produced edition of this game would work best as something compact that you could keep in your purse or back pocket and bust out at bars, while waiting in line for a concert, or at the airport/on a flight. It's really fun, and at sixteen cards and two pawns, you could easily make this a slender, cheap package that would never leave your pocket. That would also make eventual 4, 5, 6 player expansions relatively easy to produce. In my mind this something the size of a deck of cards the remaining space in the box being taken up by flat/mini pawns or tokens. As far as theme, something like "the floor is lava" feels like an obvious and easy choice. one side is stone, the other side is lava. You could theme this further-- rival treasure hunters; think a crumbling ancient temple destroying itself after the idol has been stolen. At any rate, what a fantastic, fun, addicting little thing you've created. Excited to dig through the rest of your work.
I am very happy to hear you enjoyed the game! I'm with you 100% on the theming. I always imagine Indiana Jones running through a temple filled with collapsing passageways. Right now, I am focused on settling the deck structure for a game with 3 or more players, and I still have some ideas for spicing up the game even more. Also, the rules for a solo game are settled, and I should be getting a video out for that soon. It is a puzzle game in which you must escape the temple but not without visiting every card first.
Thank for the update! I recently played with my two sons and they love it. I honestly played based on your youtube video and didn't realize you had already written 3p-4p rules. But to accommodate the three of us, I just replaced the second "4" card with a third starting card. This made the games play much quicker obviously but they had a lot of fun.
I was planning to add a fourth player by extending the grid to 5x5 and including all "4"s , three "5"s and one "6" card (I like the idea of having one large number card that's bigger than the grid size). I have no idea how that will feel. I'm excited to see what you come up with. And if there is a physical edition I'm excited to support that as well.
Thank you so much for the kind words about the game. My initial instinct was to add the higher value cards as well, but I found that I did not particularly like them. Grabbing a second deck of cards and adding more 1's, 2's, 3's, and 4's to create the 5x5 or 6x6 grid felt much more balanced. But hey, throwing a couple really numbers out there does add a nice bit of chaos to the game - especially if they are still open during the end of the game, and someone gets trapped on one.
I hope you and your sons continue to have a blast!
oooh, I haven't seen the rules for 3-4p and it has been removed :( but yes, 5-6-7-8 seems a bit "too much"